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Kojima Productions is continuing work on Physint with backing from Xbox after Sony reportedly attempted to cancel the stealth-action project. In interviews covered by Windows Central on September 21, 2026, Hideo Kojima said Microsoft is providing technology and technical support, although the studio has not yet selected the game's engine.
Sony Attempted to End the Project
According to Windows Central's account of Kojima's interview with The Washington Post, Sony informed him during a Zoom call that it wanted to cancel Physint. Kojima described the decision as a major problem for the studio because he could not immediately tell its staff, but said his response focused on determining how the project could proceed.
Kojima later addressed online speculation through a statement also published on Kojima Productions' official X account. He said the company remains healthy and profitable, Physint is progressing with Xbox support, and its relationship with PlayStation remains strong. Those assessments come from Kojima Productions rather than disclosed financial results or an independent evaluation.
Xbox Is Supplying Technical Support
In a separate IGN interview, Kojima said the Xbox partnership has given his studio access to extensive technology and technical assistance from Microsoft. The source does not identify the specific systems, development tools or services involved, so the practical effect on Physint's design and production cannot yet be assessed.
The change places Xbox in a supporting role for a project that had faced cancellation by Sony, while leaving Kojima Productions' broader relationship with PlayStation intact. Windows Central describes Physint as an upcoming Xbox Series X|S title, but provides no release date or availability window.
Core Technology Remains Undecided
Physint is identified only as a stealth-action game in the report. Kojima has not chosen the engine that will power it, indicating that a fundamental production decision remains open despite development continuing. The source offers no further gameplay details, pricing information or launch timetable, limiting what prospective players can conclude about the finished game.

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