Capcom Details Resident Evil Strategy Across Remakes and Future Story Crossovers

An editorial illustration of a dual-textured cogwheel, split between oxidized bronze and polished chrome, set against a dark slate background.

During celebrations for the 30th anniversary of the Resident Evil franchise, Capcom executive producer Jun Takeuchi detailed how the studio plans to maintain and evolve the horror series. Takeuchi confirmed that Capcom develops Resident Evil along two main production tracks, using new numbered releases to advance the ongoing narrative while rebuilding classic titles for modern platforms.

The Remake Production Model

Capcom’s structured remake initiative formally began with the 2019 release of the Resident Evil 2 remake. The studio followed that project with updated releases of Resident Evil 3 and Resident Evil 4, with Code: Veronica designated as the next scheduled entry in the remake pipeline.

According to Takeuchi, Capcom views Resident Evil 7 as a fundamental turning point for the series. The current strategy focuses on remaking earlier releases created prior to that seventh mainline installment.

Scope and Catalog Roadmap

If Capcom revisits the remaining pre-seventh-entry catalog, potential remakes include Resident Evil 0, the original Resident Evil, Resident Evil: Revelations, Resident Evil: Revelations 2, and the action-oriented entries Resident Evil 5 and Resident Evil 6.

Adhering to Capcom's regular pace of issuing approximately one remake every two years would provide the studio with roughly 12 years of remake releases. Rebuilding titles such as Resident Evil 5 and Resident Evil 6 would require significant reshaping to align with modern standards before the remake cycle catches up to the modern era.

Long-Term Crossover Preparation

Capcom is already planning for the point when the remake lineup catches up with the numbered timeline. Takeuchi revealed that the studio began laying narrative foundations for this eventual convergence around the release of Resident Evil Village.

Story elements referencing legacy entity names such as Umbrella and Spencer, as well as the appearance of Raccoon City in projects like Requiem, are part of deliberate preparations for future crossovers. Takeuchi noted that while early lore inclusions were intended primarily as fan service, strong player reaction led Capcom to expand these story connections across the series.

AI-generated editorial illustration; not a documentary photograph.

Source: Capcom's remake machine is ticking away, only problem is that means revisiting Resident Evil 5 and 6

Share this article
FacebookThreadsLinkedInX

Leave a Reply

Your email address will not be published. Required fields are marked *