Amanita Design Announces Machinarium 2 After 17 Years

A stylized rusty iron robot with glowing amber eyes holding a brass wrench in a blurred industrial setting of copper gears and steel pipes.

Independent game studio Amanita Design has announced Machinarium 2, returning to its landmark point-and-click adventure 17 years after the release of the original game. Studio CEO and designer Jakub Dvorský stated that the decision to revisit the mechanical setting was driven by creative instinct rather than commercial timing.

Dual Protagonists and Narrative Setting

The narrative picks up directly following the events of the original title. After escaping the main robot city, central protagonist Josef and his companion Berta crash-land in a hidden valley. The location is home to two distinct robot factions based in the Elektrona monastery and the town of Oilton, both of which face an impending energy crisis as their power sources dwindle.

In a shift from the single-character gameplay of the first entry, Machinarium 2 features two playable characters. Players can swap between Josef and Berta on demand, working collaboratively to solve environmental puzzles throughout the story.

Soundtrack and Visual Direction

Original composer Tomáš Dvořák, performing as Floex, returns to create the audio landscape for the sequel. Dvořák indicated that the new soundtrack aims for a more mature tone, prioritizing melodic simplicity over the heavily layered audio structures used in the 2009 release.

Visually, Machinarium 2 maintains the hand-drawn mechanical aesthetic established in the original game while updating visual presentation details to modern standards.

Availability and Release Status

Amanita Design has listed Machinarium 2 for wishlisting on Steam. The developer has not announced an official launch date or targeted release window for the title.

AI-generated editorial illustration; not a documentary photograph.

Source: A great indie studio is making a sequel to one of my favorite adventures 17 years later, for one simple reason: 'We're not getting any younger, and the world seems to be ending'

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